Sunday, 23 June 2024

Annual Big Game: Battle of Lutzen 1813 - Day Four

By Rupert

During the course of the last day's play, Blucher took the four central villages swiftly for little loss, in addition Souham and Brenier forces were broken. This resulted in eth French having to exercise the   'Napoleon Option'  but the Emperorwas wounded and command devolved to Ney. However, on a mor epositive note for the french, Ricard and Girard held on west of Kaja for most of the day.



The Young Guard were sent out on a loop west around Starseidel [an error in my opinion, too many turns not fighting - discuss] with the army guns and guard horse. The guard foot were busy between Starseidel and Rahna, contributing to the rout of Bergs grenadiers and Eugenes division.

As fighting continued, the Russian cavalry broke one of Marmont's divisions on the west flank, before crumbling when the guard cav came to assist Marmont.


MacDonald retook Eisdorf, but could make no more progress. Likewise Marchand could do little. there being plenty of allied reserves on the east side.

Bertrand advanced [from the west] but with limited space to make numbers count, was stopped by Russian guards.


In the last hour before dusk,the French amassed a grand battery [6batts] but they were less effective than expected, the guard heavies being late into action, and the allies responding with 4 of their own batteries Ricard and Girards divisions finally broke.

 
The last turns on sat morning. The French guard were broken by artillery and Prussian musketry. The Russian Guard held on under pressure from the Young guard, being saved by nightfall.

RESULTS
The French score: 2 villages, 1 allied tile occupied,3 allied divs broken.  6 points
The Allies: 4 villages, 3 tiles, 5 fr divs, French Guard broken.                   14 points

Scenario maybe too weighted against the French?

Tuesday, 18 June 2024

Making Terrain: Painting Terrain Cloths

 by Steve C

I have for some time had three 6’ x 4’ terrain cloths which I use on occasion when I put a game on at my house or, such as my battle of Crecy game at Rupert’s, where I needed to cover a structure that I’d made, which in this case was to represent the vale of Crecy. However, these cloths are somewhat green, in fact they’re emerald green which is rather bright for a wargames table and this has been bugging me ever since I brought them. 

I’ve tried to think of numerous ways of toning them down, I’ve even been on the internet to see what other wargamers do in order to make terrain cloths, but these usually involve using some form of gooey muck for texturing such as Caulk or similar such gloop and this all looked too messy for my liking so I’ve continued to rack my brains until I had a light bulb moment a few weeks ago, spray paint! Now, you might have seen me taking pictures of John and Rupert’s “Big game” over the weekend. Well, this was all part of my light bulb moment. I was in fact taking pictures of the terrain tiles in order for me to get an idea of what I was aiming for. 

Now, I knew that hobby craft sold tins of spray paint so over my long weekend I nipped down to County Oak to have a look at what they had. To my disappointment it wasn’t very much, just bright lurid colours that you might use to decorate some kids 'Wendy house' or something similar. Anyway, I was just about to walk out in a very disappointed manner when I thought, hold on a mo, don’t I have a mini spray gun tucked away at the bottom of one of my drawers in the shed? Yes I do, so I turned about and headed for the modelling paints at the back of the shop.

After finding some colours that I thought would be suitable and picking up a few tins of aerosol propellant I headed back home to put my theory to the test. Monday 17th June 2024 was a particularly good day for spray painting, it was dry, warm and sunny but there was a fairly brisk breeze in the air which wasn’t what I needed. So I decided to set up my endeavour in my workshop that runs along the side of the house, it’s covered in and affords the ability to have the doors open to allow for ventilation. I hung the cloths up on some hooks against the wall which gave me the perfect “Canvas” for my attempt at creating what I hoped would be a reasonable landscape.

For each cloth I used 2 bottles of Tamiya Olive Green (XF 58) 2 bottles of Flat earth (XF 52) 2 bottles of desert Yellow (XF 59) and 1 bottle of Yellow Green (XF 4). I also brought a small bottle of thinners and a large container of thinners, bit odd I know but all will be revealed.

Oh yes, don’t forget the PPE, of which I already had. Some of your scruffiest clothes that you can find because you will get covered in fine particles of spray paint. One mask so you don’t breath in said particles and one Alvin Stardust type glove because the tin of Propellant gets really cold when you’re using it.

So, to start with mix two parts paint with one part thinners. Yes, you’ve guessed it haven’t you, pour two bottles of paint into your mixing bowl and then measure out one bottle of thinners into the small thinners bottle that you brought earlier and then mix them all together which pours neatly into the bottle of the spray gun.

I started by using the Olive green. Use your artistic genius, sorry, “Ganious” to create realistic grassy undertones, reflective light, shading and light reliefs or, if you’re like me, ya don’t have a clue, then have a bit of fun and try things out, so that’s what I did, a bit of experimentation. A spray here, a spray there, a curve over there, a line over here and perhaps join this bit up. This carried on with the next colour which was the flat earth, then the Desert yellow and finally the yellow green. I did find that covering the entire cloth with a fine mist of Yellow green toned the whole thing down which had looked a bit harsh beforehand.

So, was it worth it? From my own personal point of view, yes it was. The cloths are no longer an awful Emerald green and are more wargame friendly. They’re not identical to Mike and Rupert’s terrain tiles because the Emerald green did have the effect of darkening the paint slightly but they’re not a bad 2nd.

The Finished Article

Was it worth it cost wise? Again yes. Now, taking into account that I already had some of the kit I needed laying around the outlay for the thinners, paints and propellant was, wait for it, £71, yes, sounds expensive but that’s only £28.66 for one 6’ x 4’ cloth. However, had I brought some terrain mats, which appear to be the latest fad, for the same coverage of 12’ x 6 it would have cost a fortune.  

The finished article with added terrain

Having looked on the internet a typical terrain mat is 3’ x 3’ at a whopping £28.99 plus P&P, more than one of my 6’ x 4’ cloths. So, to have the same 12’ x 6’ coverage would have cost £231.92, oooouch! In comparison doing it my way a 3’ x 3’ cloth would cost just over £10, a third of the price, winner, winner chicken dinner! 

What I actually ended up using

It took me the best part of an afternoon to complete the job, say 5 hours, and the good thing was because they were Acrylic paints and the fact it was a nice warm sunny day, the paints dried within minutes of applying them. 

Anyway, you’ll get to see them “In the flesh” during my up and coming medieval Irish game which involves you lot making your way down an Irish valley full of berserker celts!! 

So here endeth the lesson. “We spray the cloth and scatter the good paint from this tin......”

Friday, 14 June 2024

Show & Tell: Tomb Kings Army

So having just completed a batch of Skeletons for my Tomb Kings Army, I thought I'd get them out in the table to review what needs to be added to 'flesh out' (pun intended) the army.

With the new paints available these days, painting such an army is a joy to complete and so below are my ramblings on the subject....


The Army as it stands now, the eagle eyed viewers will see gaps
 and obvious opportunities to enhance it further.

A unit of 20 sword and shield armed skeletons, with Musician (drummer) and Standard Bearer

So you will see some units armed with black spears, whist others have blue ones. I like to think of the black weapons to be resurrected 'run of the mill' troops, in reality these are my original Warhammer Skeleton Army, dating back to the early 1990s!

These are supplemented by newer figures but over time I'll re-organise more and put all the newer figures into the more 'elite' blue speared units.

You'll also notice many of these older guys have scratch made shields, made out of cardboard, the original figures had a myriad of various shaped shields and I worked to standardise these a couple years back.

A unit of 18 sword armed figures, with Standard Bearer,
the unit is crying out for a champion and a musician to be added

A unit of 35, axe and shield armed skeletons, with Musician and Standard Bearer,
a Champion would be desirable to complete the unit.

Five, Reaper Miniatures, Tomb Guards. I like these figures
but they are pretty hard to get hold of in the UK.

So I'm quite happy to use non Games Workshop figures in my Warhammer Armies, availability and expense of some of these little guys, often make them less attractive than the alternatives on sale. Given the scarcity of the Reaper figures in the UK, I may need to rethink how I build the Tomb Guard unit.

Two fabulous Reaper High Priests, the woman on the right has a Baboon familiar.

Four Mummies, currently no place in the OldWorld Warhammer Fantasy setting,
these guys are old plastic GW Heroquest figures.

I might use these Mummies as Unit champions, maybe looking to source some more and add weapons and shields to the figures.

A venerable, GW metal Tomb King / Tomb Prince. Currently the Army commander

An equally old Tomb King Liche Priest

If I modernise this army further it would n make sense to mount my Army Commander and Liche  Priest on a suitable beast or Chariot. I'm not a great fan of all the monstrous constructs available to a Tomb Kings army, I'd prefer to field masses of skeletons instead.

Two units of Archers,as can be seen, I'm missing a musician for one of these units

5 axe and shield armed skeletons, the basis of a Skirmisher unit in the future.

Another unit of black speared skeletons, 30 figures strong,
with standard bearer and musician

Another 30 strong Spear an shield skeleton unit.

Blue spear unit of skeletons, 18 strong,
clearly awaiting additional figures to make up their numbers!

So a number of these units still need additional work on them - many of my armies are works in progrees.

19 Spear armed skeletons, with Standard Bearer and musician,
these guys need shields to be added. 

My single Ushabi figure, I need to source two more,
GW ones are ludicrously expensive so I'll look for alternatives

Then my single Chariot, I need to find the other two I have been threatening to
build over the past few years, this kit dates back to the early 2000s.

I have quite a few cavalry figures, again dating back to the 1990s, I converted these to be Tomb Kings a while back. The spear armed troopers below all have Bedouin head scarves (From Gripping Beast Arab figures) - to replace missing heads and inappropriate original headgear but it gives the unit a distinctive look.

10 Thrusting Spear / Lance Armed Horse, with champion and standard bearer

First of two units of 5 strong horsemen, armed with javelins

Second unit of javelin armed horsemen

Two horsemen with standards, clearly scope for additional cavalry
to be added or possible to be used as Army Standards

A few spare odds and ends figures 

Saturday, 8 June 2024

Tomb Kings: First painting completed in ages

After the intense painting spree of the AHPC XIV Challenge, I've not really touched a paintbrush in anger, however, this week I got my mojo back and completed a batch of 25 Tomb Kings.

The eight Skeleton spearmen

Spearmen from a different angle

The figures were obtained for a steal on eBay and were a mixed batch, see photo below. I started pretty much from scratch on all thes guys, fixing broken limbs and torsos before undercoating in a cream coloured acrylic.

Two of the four skeleton Standard Bearers

Next was the Skelton Horde contract paint before a light drybrush in cream again.

Nine Skeleton Archers

A slightly different view

Weapons, shields and quivers were picked out in sky blue, as were some other details, shields and quivers were also given a blue ink wash, to suggest aging and to add depth. 

Hoplite Gold was used to block in all metal before this was highlighted in brass and then some touches of silver.

Another two Skeleton Standard Bearers.

All cloth for streamers and bandages waspicked out in Light Sand before highlighting with white and a wash to add depth.

Three skeleton musicians

Detail was added to banners and musicians in form of writing on some of the streamers/ bandages etc.

The figures as obtained fom eBay!

All in all, I'm very happy with results, I'll have to do a 'show and tell' on the whole army at some point in the future, maybe I'll finally get to build and paint the last two chariots after a 10 year wait!!

Friday, 7 June 2024

Annual Big Game: Battle of Lutzen 1813 - 5,000 figure game. Day One

The weekend of 7th - 8th June, saw the playing of the club's annual 'Big Game', as with other recent games, it was John who organised this along with Rupert, who also supplied the venue. With over 5,000 15mm figures on the table this was a truely 'big' game.

Rules were the club's version of Shako, with John & Rupert acting as umpires and the players were as follows:

Prussians: Mikey & Steve (7th & 8th)

Russians: Dave (7th & 8th), Mike W (7th Only)

French: Phil (7th & 8th),Nigel (7th Only) and Warren (8th Only).

The figures were from the collections of John, Mikey N, Dave and Graham H.

The following photos are from Day One of the battle, with Russians, Prussians and French all marching on to the table.

Russian and Prussian Reserves table,
holding Corps & Divisions waiting to get on to the table

View of the battlefield prior to figures being placed

First Allied Divisions transfering to the tabletop during the deployment phase of the game

French Forces being deployed on the battlefield

Russian Cavalty Corps at their kick-off position, Cossacks at bottom of photo,
Dragoons and Hussars at top. These are deployed on the extreme left Allied flank.

Prussians at their deployment position

Allied Artillery awaiting orders

Russian Infantry Division

French Infantry in their deployment zone

More French

French forces respond to opening Allied advances

Massed Allied Assault begins to take shape

French continue to counter Allied movement

Allied right flank

French pour on to the tabletop from their right flank

Even more French!

Allied units continue to advance

Prussians on the march

French lines consolidate

More French deployment by infantry after an early setback to
French cavalry after encountering their Russian counterparts

Close up of advancing Russian Units

And the wider view

French infantry units on thier right flank, shake out in to lines of battle

More French arrive!

And even more...

Nice view of the Allied assaults on the French left flank

French troops deploy behind their lines

More of the French centre

Allied troops having captuired a French held village, burst out to attack the
French lines, supported by more Prussiand on their right (bottom of picture)