Showing posts with label Wargames Atlantic. Show all posts
Showing posts with label Wargames Atlantic. Show all posts

Wednesday, 4 May 2022

More 28mm Elizabethans

Here is my second batch of Wargames Atlantic Elizabethans, six of these little chaps are straight out of the packet, whilst the other four have been constructed using the spare parts from the WA kit and mashed together with Warlord Games plastic ECW figures to give some additional figures that can be used.

The completed batch of ten new figures

If you look carefully you should be able to figure out which ones are originals and which ones are conversions.

Two, two-handed swordsmen! Left is built using Warlord Games ECW torso, right is 100% Wargames Atlantic

To paint these guys, I undercoated in white and then for most the figures I used a linen colour to represent undyed materials making up shirts, hose or jacks. A few brighter colours were then added, sparingly, to brighten up the figures - such as hats, pants and hose - before applying either gunmetal for armour or a buff colour for leather.

Two sword & buckler men, both 100% WA figures,
although I have sapped in bucklers from other WA kits.

I used a sepia wash to add highlighting to the skin areas and a light brown ink on some of the shoes and bags, before applying a home made 'paynes grey' wash on all metal work to simulate bluing of the metal. A thinned down dark tone was used to shade most other colours.

A growing group of pikemen, unarmoured figures are Warlord Games mash-ups,
whilst outer, armoured figures are WA.

Overall a nice, simple group to add to the expanding Elizabethan collections

Finally two musketeers, left is 100% WA, right is based upon a Warlord Games ECW torso.

Friday, 29 April 2022

New Wargames 28mm Atlantic Conquistadors

I finally got my hands on a set of the new Wargames Atlantic Conquistadors,  28mm plastic figure set and they look very promising for my Anglo-Scots Elizabethan Wars project.

Six completed figures, representing the contents of the base sprue in the kit, the observant may notice that  I have used different base sizes. There is method to the madness, Halberdiers & Spearmen being classed as close-order troops whilst missile men and guys waving swords around would need more space to operate!

I have completed one sprue of the figures to date and they were simple to assemble, basically a torso to which you add a head (one of 18 variants on each sprue) and some arms, which then dictates which weapon combinations the figure has at his disposal.

Close-up of the Crossbow man

The options ae basically to build a sword & buckler, a Halberdier,  a crossbow man or a musketeer. The sprue also gives the option to build a drummer. There are 24 figures in a box, with 6 per sprue.  In ddition there is a second sprue for each figure sprue that enables an additional range of weapon options to be accessed - namely Spearmen and two-handed swordsmen. This second sprue also has an additional 8 head options plus hand swords for each figure.

And a close-up of the Musketeer

In all a huge range of figure variants will be able to be built and if the word from the manufacturers is correct they will be releasing addition 'variant' sprues, to enable these figures to be used in an even wider range of scenarios.

A Scots Sword & Buckler man, with plate armour

And in the interest of balance, an English Swordsman, in quilted jack 

These guys aren't heading off to the steamy jungles of South America, rather they will be on active service along the Scots Borders acting as Reivers or soldiers in Elizabeth or Mary's Armies - as I get to build them.

Possibly my favourite figure of the 6 so far, a Halberdier

Another obvious use for them is to combine the parts with the Wargames Atlantic Irish - to help me expand that force as well as (when the appropriate parts are released) to build a Spanish force that would be be carried by the Armarda...

Finally a Scots Spearman, in plate armour

Wednesday, 30 December 2020

AHPC XI - Mike W [Hall or Traps] Irish Scallywags leading the good Father astray!

This is my third Challenge (excluding the interim Lockdown Challenge last summer) and it feels good to be back! I hope everyone has stayed (and will stay) well and thanks again Curt for organising this diversion from the real world...

My topic for today and the initial one for this challenge, is a small vignette depicting two Irish Kerns leading a travelling priest astray, this is for the first chamber of the Challenge XI Dungeon - The Hall of Traps . The Priest is a Gripping Beast plastic monk from their Anglo-Danish set, whilst the Kerns are both form the Wargame Atlantic plastic 28mm set.

You'll likely see many more figures form these sets in coming posts during this challenge as I build upon my Anglo-Danish forces for my Hastings 1066 project and the ongoing Elizabethan Wars project we have going at the SAS Wargames Club.

So the premise of the vignette is that we have one kern directing the travelling priest off the well worn road to a position where the two scallywags will rob the priest of his golden cross and other religious artefacts.

L to R: Wargames Atlantic Irish Kerns, 1st is pointing the way.

2nd is encouraging the priest with a spear. Gripping Beast Priest

The priest is in a brown habit, with little of worth about him except his crucifix and holy staff, the kerns are in traditional 'ochre' type coloured garb.


Spear Armed Kern, before washes applied

As usual I have undercoated all figures in white then painted on (in this case) quite a lot f flesh and then their clothes before  detailing weapons, shields and belts etc.

Priest, pre-washes

All finished off with various coloured washes - which I'm currently experimenting with, and then varnished with a matt finish.

The other Scallywag - pre washes

So I used Flesh wash on all skin areas, cut 50/50 with water to tone down the pigment. On the priest's robe I used uncut brown wash, to help give the cloth a richer, darker feel and I used a brown wash cut 1/2 with water on the Kern's cloths to give a light brown shade. After washing the figures I applied a little base colour as highlights.

Final Vignette: Priest being diverted off the main track

Final Vignette: From another angle

Final Vignette: Priest has his 'bling' on view, encouraging the Scallywags!

Final Vignette: Priest trying to ignore the Kerns

Final Vignette: A Kern with spears behind you is never good....

Points:

3 x 28mm Figures @ 5 Points Each   = 15 Points

Hall of Traps Bonus                            = 20 Points

TOTAL 35 Points