Showing posts with label Dr Who. Show all posts
Showing posts with label Dr Who. Show all posts

Saturday, 16 May 2026

Friday Night Games - Dr Who


Friday 9/5/26 and 16/5/26 saw two linked Dr Who scenarios put on by Mat at Rupert's establishment, set in a period when the Dalek Emperor was hunting down renegade Daleks that had been cast out of the Empire after a failed revolt.

The game table

Rebel Daleks scouring the crash site of an Imperial Flying Saucer

Rebel daleks had been scattered across the Galaxy in prison cubes, several of which had landed thousands of years ago on Earth. The scenarios we played represented Imperial Dalek forces coming to reclaim the Dalek prisoners to incorporate into the Imperium again. Why do this? Well the Daleks had developed technology to reprogram the rebel Dalek minds and make them loyal again....

The Imperial stronghold set-up in an old castle.

Nothing can really be that easy can it! The scenarios played Imperial & Rebel Dalek factions against each other and the inhabitants of Earth....

Imperial Daleks about to be accosted by the Doctor himself

Imperial Daleks were commanded by Steve & John, Rebel daleks by Mark & Mike W whilst the forces of Earth were played by Mike N & Rupert. Mat umpired.

Tuesday, 30 December 2025

AHPC XVI : From Mike W - Various 28mm Sci-Fi Figures (130 Points)

 Well I managed to get some time together to do some painting between Xmas ad New Year's Day and this post is my baseline in the sand to get things moving for this year's challenge. Given that I had limited time to do anything, I opted for some simple figures to get going, hopefully I'll be able to tackle some more challenging subjects in the coming weeks!

The start of my Zombicide Invader Xenos Brood.
10 x mysterious aliens, determined to destrroyeverything in their way.
 

A closer view of some of the Xenos.
Bases were painted to tie in to the game components,
anything outside the protective buildings is an arid, orange desert!

Here you can see the relative size of the Xeno Drones, Hunters and Tanks

I start by presenting 10 x 28 mm Zombicide Invader Xenos, hopefully many of you will be familiar with this game - basically a remote mining station ion some far flung planet that has been attacked by a mysterious alien race, helbent on destroying all human and other alien life fto be found there....

So the Xenos are the baddies in the game, they com ein many shapes and sizes but here we have just three forms - the Drones/Workers, the Hunters and the Tanks!


Three Xeno Drones or Workers

I approached painting all of these in a similar way, attempting to stay true to the artwork in the original game. All figures are undecoated in a cream basecoat to which is applied a coat of Army Painter Runic Grey speed paint. This dries quickly and I then drybrushed the figures' heads, hands, chest and feet with the cream & somewhite paint to bring out the highlights.

Four Xeno Hunters, much speedier than the Drones and Tanks.

These areas were then given a watered down black wash to pick out contrast details before painting the tenticles with a purple speed paint, to make these stand out even more. Further details such as boils are picked out in yellow, where exposed brains are on show I have used green for these areas and finally after a matt varnish, red ink is used tto cover hands, claws and teeth to give a suitably horric finish.


Three Xeno Tanks, massive, powerful beasts with tenticles and claws....

Next we have 10 x 28mm Dr Who Weeping Angels, these figures were embarrassingly easy to paint and complete, I almost feel bad claiming the points but on the up side there are no more of these to be painted now!

The group of 10 x Weeping Angels, basically animated statues!

The weeping Angels are one of Dr Who's many adersaries who basically maifest themselves as statues until looked upon by their victims, at which point the Weeping Angel animates its-self and takles control of it's victim's mind.

Close-up of some of the group

These figures were all undercoated medium grey before taking a watered down black ink wash. When dry the figures were drybrushed with a lighter grey and then varnished and based - as simple as that! 

And the other end of the line

My final contribution today is a group of 6 x 28mm Daleks, now some older challenge readers ay remember back in 2019, I painted a number of Daleks for the challenge at that time. I was sure that the guys at my local club would see the light and join in for a few Dr Who games. Sadly, I was wrong and the games never materialised so a couple years ago I sold all my Dr Who toys.

The group of 6 x Daleks. Eagle-eyed readers will see that the front two figures are from Warlod Games (now discontinued), others are from Dr Who Moster Army packs, originally supplied on magazine covers in the UK.

Imagine my surprise, 6 years after I blazed the trail, the club decided the next new period would be Dr Who! Hence I am re-acquiring and painting a whole new set of Dr Who figures....

The six Daleks in line

So these Daleks are undercoated in gunmetal, before black bumbers are then added and black ink used to add definition to the gratings around the Dalek heads. All the silver work is then drybrushed bright silver, before adding details for the orange head lights, sky blue domes and lenses in theis viewing devices.

A final view!

The figures were then varnished and based.

So that's it for my first post for this year's challenge, what else have I on the go? Well more Daleks, some renaissance crossbowmen, Korean War & Arab/Isreali tanks and lots and lots of Orcs!

Saturday, 29 November 2025

Friday Night Games: Dr Who & the Sea Devils

Friday 28th November saw Mat put on his Dr Who & the Sea Devils scenario for the club's ongoing Whoniverse infatuation....

Figures were supplied by John, Mike W, Mark & Mat and the humans were played by Steve, Rupert and John,  whilst Mike N. played the Sea Devils, Mike W. commanded the Daleks and Mark the Sontarians.


Saturday, 25 October 2025

Friday Night Games: Dr Who in Cornwall

Friday 24th October saw the latest in the Club's ongoing series of 28mm Dr Who games, in this episode we see the good Doctor and his companions in Cornwall trying to thwart a joint Sea Devil & Silurian attempt to take over the region from the 'pink monkey' humans who currently inhabit the surface loactions.


The Sea Devils and their allied Sea monsters, all from Mat's collection.

As previously noted the rules are adapted by John from a set originally published in Wargames Illustrated (link in previous post) and the figures were supplied by various club members - who get their names shouted out below. Note we didn't get any photos of the human forces painted by Mike W, John and Mark.


Close-up of the Master and some of his Sea Devil accomplices

Dispite some controversy within the club regarding the validity of Dr Who as a true historical period, we had a full house of players. The Sea Devils were played by Mat & Nigel, whilst Mike W & Steve played the Silurian faction.

Merman Squad Leader for this group of Sea Devils...

On the side of humaity wa sthe Doctor and his compaions, played by Rupert, whilst Phil & Mark played the UNIT troopers that were on table. Dave & MIke N had command of a group of Human Survivors plus some local militia. We even had Grahame pop his head in to have a look around, with a promise to attend more evenings in future! 

A Sea Devil squad with attached Sea Monsters, two giant Lobsters and an Octopus, all of which transpired to be capable of moving on the land...


The Octopus and it's Sea Devil Handlers. All figures by Mat.


The sleepy Cornish Fishing Village before the attack.

The attack started with the emergence of the Sea Devils and their creatures from the harbour, whilst on the hills behind the village Silurians appeared from the local Tin Mine. 

Silurians appear out of the Tin Mine, figures by Mike W


Siluruans advance behind the village sea front,
with allied Octopus visible in the distance.

The humans took the option to dig in and await the alien attackers, these attackers managed to cros smost of the tabletop before coming in to range of human weapons, a mix of ballistic and energy waepons.

Sea Devils emerging fomr the harbour

Accompanied by a second squad ...

Pretty much the high tide mark of the alien advance,
concentrated fire form the humans caused mounting casualties to both
the Sead Devils but espacially to the Silurians

First blood went to teh Siluruians when they spotted UNIT troopers hiding in a house, tehy let rip with blaster fire killing two of the humans. However, in return eth UNIT troopers unleashed a torrent of MG and rilfle fire that rocked the Silurian squad, killing 5 of them outright. 

The Octopus is peppered with shots at the Market Cross
but it lives to fight on a few more turns

On the Sea Devil front these guys engaged with teh bishop at the local church who was supported by various other human fighters and a long running melee and fire fight ensured. Lack of range to eth Sea Devil weaponry eventually told its own tale.

A view of the Harbour front as the Sea Devils occupy the villlage

Keen eyed viewers will catch a glimpse of the Doctor as he dashes from cover 

A Silurian squad is targeted by MG & Rifle fire,
5 of these guys fall as a result.
Within a couple of turns they are all dead....

The game resulted in a decisive victory for humanity and the aliens return to the sea and the mines to lick their wounds and maybe fight another day!

Monday, 13 October 2025

Marky Mark's Workbench!!

Our very own WW2 specialist shows he is not just a Home Guard fanatic but has wider interest in both historical and Sci-Fi gaming.

We'll let the phoyos do the talking....