Saturday, 11 July 2026
Friday Night Games - Battles for the Berezena Crossings, Part 3
Saturday, 4 July 2026
Friday Night Games - Battles for the Berezena Crossings, Part 2
Saturday, 13 June 2026
Friday Night Games - Battles for the Berezena Crossings
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| French from Mike N's command (driven by Dave on the night) crossing one of the Berezena Bridges. |
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| Steve's Cavalry engaging Dave's counter-parts on the Russian right flank, behind can be seen Infantry form Dave's command in square. |
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| Mike N & Dave's French commands |
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| More cavalry action on the Russian right, at the end of the first week the French cavalry had been driven off by Steve & Mike W's horse. |
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| French cavalry from Dave's command |
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| The tabletop from the perspective of the French right wing |
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| A lot of fighting on the French right as Mat's Corps engaged with John's forces in that area |
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| Close-up of some French Artillery |
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| More action from the French right wing |
Monday, 22 August 2022
Friday Night Games - WW2 Eastern Front, 1945
Friday 12th & 19th August has seen us playing the next in Mark's sequential set of linked scenarios as Russian Forces fight their way towards Berlin on the Eastern Front in 1945. The photos below are from week #2 of the game, and as ever these will do most of the 'talking' in this post.
Rules by Mark, figures by Mark, Mike N & John.
Germans were being played by Dave, Ollie (sub for John who was on holiday for week2) & Mike N, whilst the Russians were being played by Steve, Rupert, Nigel, Phil & Mike W (sub for Mat who was unable to attend Week 2).
The Russians, under Steve, are forcing an attack along the length of the board and Wee 2 starts with a general Russian advance, pushing German Volkssturm forces back almost at will, with little of no meaningful resistance on the right flank.
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| Russian advance on eth right flank, lead by tanks as they approach Volkssturm positions behind the hedgeline. |
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| Close-up of the Volkssturm positions |
On the left flank, under Rupert & Mike W, the going is a little more difficult with wood s and barricades across the railway line slowing up the advance. Additionally an embedded tank turret caused some consternation, as did a Volkssturm Panzerfaust team that took out the lead Russian tank, before they were themselves destroyed.
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| Rupert's Infantry & Mike W's tanks advance on the Russian Left, through woods. |
Switch to a squadron of low flying Stormoviks, screaming in low over the battlefield laden with rockets to attack two houses and a known German AA Position. The lead section was driven off by newly revealed German AA resources, saving one of eth houses. The second section unleashed all eight rockets on it's target house only to find four shots overshot by a wide margin, two more flew long and to the fight and one dropped short, leaving only one on target.
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| The Stormoviks arrive on the table |
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| The railway track on the left flank, with destroyed Russian Tank in view |
Initial Russian disappointment turned to celebrations when it became apparent that the four long shot had missed the house but landed square in a hidden German HQ, destroying the transport and admin staff. Just as the German CnC was dusting himself off and thanking his lucky stars that he'd survived another rocket came skidding over the house to land directly on his position and wiping him out
The final Stormovik delivered a wide ranging scatter of rockets on the AA position missing with most but then eliminating the target.
Later on the right as the Russians continued to advance they began to encounter elements of a Hitler Youth formation was again roughly handled by the Soviets.
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| Russian T34 Mine clearing tank on eth Russian right |
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| Western half of the board, with the two houses attacked by the Stormoviks, both remained untouched although a hidden German HQ unit behind the blue building (front right)was destroyed. |
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| Off table German Supply Units |
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| Start positions for Mike W's tanks Week #2. |
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| T34 Tanks of the Russian right, rolling forwards. |
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| Valentine tanks lumber forwards to the right of the Russian Centre |
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| Russian Central start off positions, a heavily defended river |
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| Behind the Russian Centre, a self-propelled artillery unit |
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| Back on the Russian Left, a destroyed house from which a Volkssturm Panzerfaust unit took out a Russian light tank. |
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| A cool Russian Command Vehicle |
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| Final shot, from the Russian left, watching the Right Flank attack press forwards |
Tuesday, 13 March 2018
Battle of Gorodeczna, 1812
By late summer, Napoleon's Grande Army stand poised to capture Smolensk, deep in central Russia. However, to the south of Napoleon's advance,the Russian 3rd Army of the West took to the offensive and on 27th July, General Tormassov defeated Reynier's Saxon Corps.
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| Tabletop,with Allied base line to right |
Just prior to the battle of Gorodeczna was a cavalry skirmish near Tychin. The Russian 'Vladimir Dragoons', 'Loubny Hussars' and some Cossacks were driven back by General Frolich's Cavalry Brigade.
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| Scenario Map |
Frolich immediately informed his superiors about the situation and Prince Schwarzenberg send him some infantry reinforcements to exploit what he had found.
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| Russian Jaeger Regiment |
The Austrians were eager to avenge the defeat at Kobrin and resumed their advance. They met Tormasov's army near Gorodeczna. It is estimated that there were 13,000 Saxons and 25,000 Austrians facing Tormasov's 18,000 Russians.
The Game
Staged on March 9th & 16th by John, using his huge collection of Austrians & Russians, supplemented by Mikey N's new Saxon Napoleonics and fought over an 8' x 6' table.
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| Russian Cavalry Regiment |
The scenario has a couple of specific rules,notably that some commanders are classed as 'Charismatic' and can change orders immediately (like the French), everyone else suffers a turn's delay.
Additionally all Russian players get an additional '+1' on command rolls Russians deploy first,Austrians arrive at umpire's discretion and entry points are pre-planned.
As noted by John this is one of the few Napoleonic battles where there were actually no French troops involved.
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| Early stages of game in play |
Terrain & Weather: Marshy areas and the river are only crossable by infantry at half speed,other troop types may only cross by bridges. Woods are as per Shako rules. Weather is warm and clear.












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