By Paul B.
Over the last couple of months we’ve been trying out the Longstreet ACW rules. A free copy of the basic-game including cards are free to down load at Longstreet — Sam A. Mustafa
The rules are relatively simple and easy to pick up & learn. The card system and what each card does adds the period flavour. For example, "rebel yell". Various cards can also be played during your opponents turn, to influence things in your favour. For example, the union player playing bad fuses against confederate artillery.
Turning to the battle, we decide to play the northern section of Antietam and the initial encounter (see attached map).
Like history, the Union attack went nowhere fast. Massed guns in the centre had limited success in pushing the confederates back to the tree line thus making the sunken road a more exposed position. After two assaults, the second being inconclusive combat along the length of the sunken road (as you know renamed bloody lane after the battle), we decided to call it a day.
With the confederates holding the position with newly arrived fresh veterans, the Union player would have to wait for reinforcements and rely on weight in numbers for taking the position.
No comments:
New comments are not allowed.