Saturday, 25 November 2023

Friday Night Games: Ancient Naval


High jinx in the Mediterranean with a Naval conflict between those crazy Greeks and whacky Persians.

Friday 24th November, saw  a gripping game  put on by Mat T  using his own models and rules at Mike N's gaff. The game ended up as a strategic win for the Greeks as the Persians were denied the ability to meet their objectives. However, the Persian fleet consisting of Sidonese and allied Greek fleet performed the best on the night.


A closer view of some of these vessels

The squadron that definitely performed the worst was the Persian pentacosters, commanded by Mikey N. These guys lost 60% of their number in one game turn  with the rest fleeing for the Asian coast to face Xerxes wrath....

Ramrastic events at sea!

Friday, 10 November 2023

Warlord Epic Scots Covenanters completed!

Just a couple quick shots of the completed Epic Covenanter Scots unit, taken from the cover of this month's Wargames Illustrated. I'm pleased with the results. I have some cavalty and Artillery to finish from the free sprue - plus enentire second sprue to paint-up at some future point!

The whole unit of 80 figures, completed in suitable dower grey uniforms and blue bonnets!

Close-up of one Musketeer block and part of pike bock.
Note the halbardier on the unit's extreme right flank 
 

And the other musketeer block on the unit's left flank. I have opted to go for larger that standard (60mm x 40mm Musketeer bases and 60mm x 80mm Pike block) bases as it gives a little more room to buildd-up terrain & vegiattion and protects the figures a little better, in my opinion.

Friday Night Games: 1880s Zulu Wars, Week 2

Week two of John's Zulu Wars gane, this isa ctually a pre-quel to last week's game, a what if scenario - exploring what might have happened if a British column had attacked the Zulu camp as planned th eday before the previous battle.

In reality the British colum got lost and th ebattke was never fought.

The Britsh / Imperal forces arrive on the tabletop


The defending rebel Zulu forces


The Imperials advance over the tabletop


Close-up of rebel Zulu unit

Another rebel Zulu unit

British/Imperial forces (left) close on Rebel Zulu positions (right)

Imperial Forces pushed away after hitting the elite rebel Zulu Imps


Sunday, 5 November 2023

Friday Night Games: Zulu Wars with a Twist

Friday 3rd November saw John putting on a splendid 15mm Zulu Wars game with Twist.

Opening positions for the Rebel Zulu Forces


Set in the mid 1880s we see a British expedition column consisting of some regular Dragoons and Mounted Infantry supported by Boers, Zulu Police and two impis of 'Loyalist Zulus', attempting to arrest a wayward Zulu Prince and his forces.

The rebel Zulus quickly went on the offensive attacking the British & Loyalist Zulu positions

The Rebel Zulus have four impis of warriors plus a number of rifle armed formed units.

Close-up of a rebel Zulu impi

The Loyalists were played by Rupert, Steve and Mike W  whilst the rebels were commanded by Mat, Mike N and Phil.

Close-up of the front of the British regular cavalry colum, at game outset

And the rear of the same column 

Rules were 'Principles of War' and figures were supplied by John & Mike N.

As ever I'll leave the photos to tell the story of the game as best I can...

View from the Rebel Zulu's left flank back on to their village in the center rear

On the Loyalist right / rebel left - Loyalist Zulu militiamen and Zulu Police, under the command of Mike W, advance to dislodge enemy, uner command of Mike N,  from the high ground

In the center Rebel Zulus under Mat's command, charge forward to engage Rupert's Loyalist Zulu impis.

The rebel Zulus grasp the initiative pushing forwards in the centre with their impis to try and pin the British centre and smash the outnumbered Loyalist Impis. On their left the rebels send forwards a holding force to the high ground whilst on the right rebel impis try to force the Loyalist flank.

Rebel Zulu impi but could easily be a Loyalist impi as they have same look & feel as well as game stats!
 
The encirclement begins on the rebel left flank

Rebel Zulus on their left flank become increasingly encircled by Loyalist Zulus, Zulu Police and British Cavalry, they will go on to fight to the death.

On the Rebel left the holding force is gradually battered and reduced as Britsh regular horse, Zulu Police and trained Zulu militias ultimately take the high ground.

British Horse - 15mm figures

However in the centre and left of the Loyalist line the quick rebel attack gradually won the day - after a series of crushing dice rolls the Loyalists began to loose unit after unit and whilst they punsihed the attacking rebels - it was the rebels who won the day!

Friday, 3 November 2023

On the Workbench: 28mm Wild West and Warlord Epic Scots Pikemen

Well I haven't had much time for painting th elast few weeks so I thought I'd just give a quick update on what I have been dabbling at!

First off, four 28mm Wild West figures that have been kicking around the workbench for some years, I'll be handing these over to Mikey N. later today for his collection.

Left a lawman with pistol and rifle, right a member of the public armed with a shotgun

Left another towns person with a rifle and right a cattleman with a rifle.

Finally a block of Scots Covenanter Pikemen, in Warlord Games Epic scale.

I rather like these little guys, grey clad Covenantor Scots.

Hopefully some more updates in eth next couple weeks....

Thursday, 19 October 2023

An Introduction to Medieval French DBA Campaign

 by Steve C.

In 1407 France was in a pretty desperate state of affairs and the once proud King Charles VI was no more than a figurehead.  Suffering from psychosis, and for the most part being in delusional state having had metal rods sewn into his clothing so that he wouldn’t shatter because amongst other things he believed that he is made of glass, France was for the most part run by a regency council.

The Queen, Isabeau of Bavaria, presided over the counsel on which sat the Kings Uncles and his Brother and cousin.  His uncle, Philip the Bold, Duke of Burgundy, who had acted as regent during the King's minority was a great influence on the Queen.  However, this influence progressively shifted to Louis I, Duke of Orléans, the King's brother, and it was suspected that he was the Queen's lover.  On the death of Philip the Bold his son John the Fearless took over but he lost even more influence at court due to his unpopularity which then lead to a massive fallout between the Duke and Louis.  The Kings other Uncle John, Duke of Berry, served as a mediator between Louis, who now lead the Orléanist party, and John, who lead the Burgundian party, but to little avail.

John had an expansionist policy and had brought up large tracts of land that Louis countered by acquiring Luxembourg in 1402 and lands in the eastern marches of the kingdom that the Burgundians considered their private hunting ground.  Louis, having control of the purse strings, got 90% of his income from the royal treasury whilst John saw his revenue drop from 200,000 écus a year to 37,000.

Eventually John was ousted from the council altogether and his revenue cut off.  This was too much for him and he took advantage of the anger amongst taxpayers in Paris and won them over but even this and a demonstration against Paris with his army wasn’t enough to restore his influence at court so in 1407 he had Louis assassinated on the rue Vieille du Temple in Paris and took control of the council.  Louis’ son Charles vowed to avenge his father’s death and by marrying the Count of Armagnac’s daughter Bonnie d’Armagnac he then had a power base from which he formed the League of Gien which became known as the Armagnac party.

Whilst France was having its fair share of problems England, under the rule of King Henry IV, was having some of its own.  Since usurping the throne in 1399 Henry had been ruling a very troubled Kingdom.  A Scottish army of 10,000 men had laid waste to Northumberland and after a short campaign it was eventually defeated at Homildon Hill in 1402.

Henry Percy, 1st Earl of Northumberland, and his son Harry "Hotspur", the very same men who had led the English army at Homildon Hill, rebelled against Henry whilst supporting the 5th Earl of Marche, Edmund Mortimer, who also claimed the English throne because he was a great-great-grandson of King Edward III.  The rebellion was eventually put down at the battle of Shrewsbury in 1403.




Owain Glyndŵr had also raised the flag of rebellion in 1400 and since then had been taking back tracts of Wales from the English.  Rumours abounded that Richard II was still alive, even though his body had been put on display in Westminster Abby after he died, and it was said that he was “awaiting only a signal from his friends to repair to London and recover his throne”.

Ireland was also causing the crown problems with most of it being taken back by the Celts with only the Pale and major towns still in the hands of the Anglo Irish lords.

Because of all of this internal strife Henry had very little time in which to concentrate his efforts in France, the last army being sent there in 1380 under the command of the Earl of Buckingham during the reign of Richard II.  Because of the high taxes that were imposed during the campaign, overseas war was very unpopular with the English public and is thought to have contributed to the peasants’ revolt of 1381.  So Henry’s tendency was to stay at home and watch with interest as events unfolded in France.

So this is where our campaign kicks off in July 1410 with both French factions building up their armies for the second time in 6 months.  Now, I’m not sure if I’ve bitten off more than I can chew here because there’s a lot to do and the rules may not allow for such a complex campaign in just two weeks but we’ll see how it goes and go as far as we can.

There are four historical chunks that I’ll try to tackle, and to begin with I’ll be concentrating on the period between 1410 and 1415, the rest, if you’re interested, can be played at a later time.


Unlike usual DBA campaigns where it’s very much a free for all, in this campaign there will be three teams, English, Burgundian and Armagnac each of which will have a set of historical objectives to achieve.