"What cutting and slicing there was" - Donald McKay of Acomnie
The
Armies and their dispositions…
On 16 April 1746, an army under Prince Charles Stuart met an army of his
cousin, William, Duke of Cumberland, on a moor outside Inverness.
The last battle fought on British mainland soil was not, as is commonly
understood, between the English and the Scots, but between the British
government and Jacobite rebels. More Scots fought on the government side than
fought for the 'romantic' Stuart cause. The battle proved rather one sided as
the experience government troops out-thought and out-fought the tired Highland clansmen.
To make the re-fight of the battle a little more interesting each side
has a number of options laid out in it’s briefing, these relate to a number of
plausible what-ifs that have been well documented over the years.
Orders
of Battle:
The Jacobites
|
Hanovarians
|
Front
Rank:
1. Atholl Brigade
2. Cameron of Locheil
3. Appin Stewarts
4. Frasers
5. Lady McIntosh’s Regiment
6. Farquarsons
7. McLeans & McLachlans
8. John Roy Stuart’s Regiment
9. Clan Ranald McDonalds
10.
McDonalds of Keppoch
11.
Glengarry McDonalds
2nd
Rank:
1. Fitzjames’ Irish Horse
2. Gordons
3. Ogilvey’s Regiment
4. Drummond’s Royal Ecossais
5. Irish Piquets
6. Glenbucket Regiment
7. Prince Charles’ HQ
8. Strathallen’s Horse Guards
9. Kilmarnock’s
Horse
|
Front
Rank:
1. Barrell’s 4th Foot
2. Munro’s 37th Foot
3. Campbell’s
21st foot
4. Price’s 14th Foot
5. Cholmondeley’s 34th Foot
6. St. Clair’s 2nd Battalion,
Royal Regiment of Foot
7. Pulteney’s 13th Foot
8. Cobham’s 10th Dragoons
9. Kingston’s
10th Horse
2nd
Rank:
1. Sempill’s 25th Foot
2. Bligh’s 20th Foot
3. Ligonier’s 59th Foot
4.
Fleming’s 36th Foot
5. Howard’s 3rd Foot
6. Battereau’s 62nd Foot
3rd
Rank:
1. Blakeney’s 27th Foot
2.
Duke
of Cumberland’s
HQ
3. Coehorn Mortars
4. Kerr’s 11th Dragoons
Flank:
1.
Wolfe’s 8th Foot
2.
Argyll & Campbell Militias
|
Jacobite
Officers
|
Hanovarian
Officers
|
Name
|
Rating
|
Name
|
Rating
|
Prince Charles Stuart
C-in-C
Colonel O’Sullivan
2-in-C
Front Rank
(Right/Center/Left):
Lord George Murray
Lord John Drummond
Duke of Perth, James Drummond
2nd Rank:
(Right/Left):
Lt.Col Walter Stapleton
Lord Louis Drummond
|
Plus One
Minus One
Plus One
Neutral
Neutral
Neutral
Neutral
|
Duke of Cumberland C-in-C
Front Rank:
Earl of Abermarle –
2nd Rank:
Maj-General John Husk
3rd Rank:
Maj-General
Mordaunt
|
Plus One
Neutral
Neutral
Neutral
|
Jacobite
Options
The Jacobite forces start the game with 25 Points in
the bank, this is added to basis the results of the random event generator!
Points can be spent as follows:
1
point per additional Rebel Infantry Stand brought onto
the field, upto max of 20.
2
points to demolish 6” of enclosure walls.
2
points per gun to convert Artillery Scratch crews to
French Regulars.
2
points per additional Royal Ecossais, upto a max of 3
additional stands.
5
points to place the McDonald regiments on the right of the
line, requires Murray
to be 2-in-C
10
points to use Lord George Murray as 2-in-C instead of Col.
O’Sullivan.
Additional
Rebel Stands
To represent that fact that much of the Jacobite
army was in disarray after the abortive night march on Nairn with it’s
exhausted troops returning to their billets at about 6 o’clock in the morning.
During the morning of the battle troops that had rested returned to the field
in dribs and drabs.
Each turn throw 1d6, that number of stands may be
added to any deployed Jacobite unit on the field.
Restrictions:
- No more stands than the total paid for may be returned to the field.
- No Jacobite unit may contain more than 6 stands maximum.
- Once battle commences (i.e. Jacobite move forward) no new stands may
be added to any deployed unit.
Demolish
Enclosure Walls
It was widely assumed that the Jacobite army would
have demolished the enclosure walls that restricted their flank movement,
preventing them from attempting to outflank the Hanoverian lines. (In fact Lord
George Murray requested permission to do this from the prince but was refused).
For each 2 points spent 15cm of wall can be
demolished.
Restrictions:
- All stretches of wall to be demolished must be done so prior to start
of first Jacobite movement phase.
Convert
Artillery Scratch Crews to French Crews
The Jacobite army contained a number of trained
French Artillery crews to serve it’s guns, one such crew arrived late on the
field of battle. Other crews had billeted in Inverness
after the night march and did not make it back to the battlefield in time.
For each 2 points an additional gun can be converted
to have French crews, throw 1d6 to determine the number of crews that arrive on
the field, starting turn, each time a 5 or 6 is thrown a French crew arrives
and immediately replaces the existing scratch crew.
Restrictions:
- No more crews than the total paid for may be returned to the field.
- Once battle commences (i.e. Jacobite move forward) no new stands may be added to any deployed unit.
Additional
Royal Ecossais Stands
The Royal Ecossais were garrisoned at Ruthven
barracks, but had been requested to meet with the army at Drummossie Moor,
however, they failed to reach the battlefield in time.
Each turn throw 1d6, on a throw of 5 or 6 the paid
for number of Royal Ecossais stands arrive immediately and join their
companions.
Restrictions:
- Once battle commences (i.e.
Jacobite move forward) no new stands may be added to any deployed unit.
McDonalds
Stand on the right of the line.
The McDonalds believed that that had earned the
honour to stand on the right of the battleline, at Colluden O’Sullivan ordered
that they were should be deployed on the left and felt slighted by this
positioning.
If this option is selected then the McDonalds are
restored to what they believe is their rightful position on the right of the
line, all other units move to the left accordingly.
If placed on the left of the line the McDonalds will
have a -1 dice adjustment when receiving orders through-out the game, if on the
right then they have no such penalty.
Restrictions:
- If this option is selected then the McDonalds must be deployed on
the right of the line prior to first Jacobite move of the game.
- To select this option then the Jacobites must also select to have
Lord George Murray as 2-in-C.
Lord
George Murray as 2-in-C
Lord George Murray, although deeply flawed, was the best military mind in the Jacobite
Officer Corps, he understood what the Jacobite troops could do and how they should
be handled. However, he had only ever held junior rank in his prior military
carer.
After the failure of the night march on Nairn,
Prince Charles preferred to take the council of Colonel Cornelius O’Sullivan,
an Irishman in French service, who though an excellent organiser, was used to
dealing with regular troops and not the strong willed highland clansmen.
If this option is selected then the Murray retains his position as trusted
advisor to Prince Charles, Colonel O’Sullivan is dropped from the list of
available Jacobite Officers. The Jacobite Front line will then be split between
the Drummond brothers, Murray will operate at his published Plus One command
bonus.
If option is not taken then Murray will operate at a Neutral command
bonus level, commanding the right flank of the Jacobite front line.
Hanovarian
Options
The Hanoverian forces start the game with 25 Points
in the bank, this is added to basis the results of the random event generator!
Points can be spent as follows:
1
point per stand to increase regular infantry battalion
Strength from 3 to 4, to represent increased training. (e.g. A battalion of 4
stands costs 4 points, all stands mush have same strength).
2
points per additional Infantry Stand added to the 3 stand
battalions to make them upto 4 stands each.
3
points per additional Horse/Dragoon Stand added to the 3
stand battalions to make them upto 4 stands each.
3
points to position a 6” wide broken ground / boggy ground
template 12” from your front rank, to reflect the Hanoverian’s better choice of
ground to fight over.
Increase
Regular Strength from 3 to 4
To represent that fact that much of the Hanoverian
army was given additional bayonet and musket training on how to deal with the
Jacobite threat
Restrictions:
- All stands in the same unit must be increased to a strength level of
4, no unit may have a mixture of strength 3 and 4 stands.
- All units must be selected for training prior to the deployment of
the army.
Increase
number of stands in under-strength infantry units
To represent that a number of units were
under-strength at Colluden but waiting for replacements from Aberdeen, the Hanoverian player has the
option to bring these in early if desired.
Restrictions:
- No single unit ay have more than 4 stands.
- If unit is to be increased in strength from 3 to 4 then this has to
be paid for for the additional stands separately.
Increase
number of stands in under-strength horse / dragoon units
To represent that a number of units were
under-strength at Colluden but waiting for replacements from Aberdeen, the Hanoverian player has the
option to bring these in early if desired.
Restrictions:
- No single unit ay have more than 4 stands.
- If unit is to be increased in strength from 3 to 4 then this has to
be paid for for the additional stands separately.
Boggy
/ Broken ground
Due to the speed at which the Hanoverian army
approached Inverness, and poor scouting by the
Jacobites, there was considerable areas of poor ground between the opposing
armies that would impact the Jacobites’ ability to manoeuvre.
Restrictions:
- Each piece of boggy / broken ground must be placed working from the
centre of the Jacobite line towards your right flank, only when this
ground outflanks the Jacobite line can you place boggy / broken ground to
the left of centre of the Jacobite line.
- All terrain pieces must be within contact with 10cm of their
adjacent terrain piece.